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1. Need Advice on T2 Manufacturing - in Science and Industry [original thread]
Hi, I've been considering going into T2 manufacturing and invention and Invention for a few months now (Specifically Amarr). I've even made my own spreadsheet to calculate all the costs for pretty much everything from Invention chance and costs ...
- by Mr McAlt - at 2009.11.14 11:46:00
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2. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Edited by: Mr McAlt on 10/11/2009 14:42:35 Quick question about the Grav Sites that can be got with the upgrades... You said that the Grav sites obtained with the new sov upgrades will be 'different'. It has also been said you want to r...
- by Mr McAlt - at 2009.11.10 14:40:00
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3. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: EvilweaselFinance Originally by: Mr McAlt but the amount of isk you can make will increase much, much more. What we're telling you is that none of the upgrades are even worth the cost of the upkeep. I'm not...
- by Mr McAlt - at 2009.11.06 23:24:00
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4. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Drave McClay This is utter garbage. This is not an improvement AT ALL. What incentive does anyone have owning space? Why not just live in NPC space. You increase the costs of EVERYTHING, and the other side of the equation (b...
- by Mr McAlt - at 2009.11.06 22:50:00
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5. DUST 514 and how to make it a true EVE game - in Player Features and Ideas Discussion [original thread]
Originally by: necrosia demora i would love to see this "so called" gameplay trailer you are basing your whine on because i cannot find it. Here it is: http://www.youtube.com/watch?v=NoOj6arGPnU It looks very nice Also, there is...
- by Mr McAlt - at 2009.10.12 06:31:00
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6. No subject - in Player Features and Ideas Discussion [original thread]
I like /bump
- by Mr McAlt - at 2009.10.10 11:56:00
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7. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Edited by: Mr McAlt on 09/10/2009 18:16:22 Originally by: Jack Coutu You are an idiot, no one in their right mind would call the passive fit you proposed above a pvp fit, also, it would die so fast once a neut was placed on it that you...
- by Mr McAlt - at 2009.10.09 18:12:00
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8. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I was just messing about with EFT when I realised no matter how much dps I could cram onto any battlecruiser, it could not beat a Drake's passive tank. I then tested other passive shield tanks, and realised that if that ship is passive tanked, it ...
- by Mr McAlt - at 2009.10.09 09:30:00
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9. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine Edited by: Kaya Divine on 05/10/2009 20:35:27 Originally by: Mr McAlt Understand the mechanics of mission running and Ninja salvaging before you post about changing their mechanics. If anything shoul...
- by Mr McAlt - at 2009.10.07 20:10:00
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10. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine In order that any idea be accepted it should be as much as possible in balance for both sides. History: We know that wreck ownership change was implemented because there was not sufficient salvage materials on t...
- by Mr McAlt - at 2009.10.05 12:32:00
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11. A Couple of Random Questions about WHs... - in Missions & Complexes [original thread]
Havn't found the answers to these anywhere, so I'll just ask here: 1) In a lvl 1 Wormhole, I have been told that only battlecruisers and smaller are allowed in. Firstly, is this true, and secondly, does that mean an industrial or a mining bar...
- by Mr McAlt - at 2009.06.10 17:34:00
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12. I need help about Wormholes - in EVE General Discussion [original thread]
Originally by: Nareg Maxence Missions and Complexes forum is way. This is nothing to do with Missions or Complexes. Thisis about how useful a POS would be in a Wormholes system
- by Mr McAlt - at 2009.06.03 10:19:00
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13. I need help about Wormholes - in EVE General Discussion [original thread]
So I have this alt in my own 1-man corp, And I want to set up a small POS in a Wormhole system, preferably a lvl 2 or 3 one. So here are my questions: = How often would a WH leading to highsec appear in a lvl 2-3 WH system? = How much isk in l...
- by Mr McAlt - at 2009.06.03 09:24:00
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14. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
The drones do not actually present themselves in space- they just dissapear from the drone hanger every cycle and ore is put into the ore container. So its not like when a miner uses mining drones, in this case they do not as it would put lots of ...
- by Mr McAlt - at 2009.05.21 19:51:00
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15. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
Edited by: Mr McAlt on 21/05/2009 19:15:26 Nice Ideas, I'll add the sized outposts and combat drones into it. I suppose I put too much negative effects on the subsystems, I will change them. Instead of having 15/30/45 active combat drones, h...
- by Mr McAlt - at 2009.05.21 19:14:00
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16. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
Edited by: Mr McAlt on 21/05/2009 17:45:25 Base Stats Shield: 150K Armour : 50K Hull : 200K Drone Bay : 250m3 Corp Hangar: 2'000m3 Ore Storage: 100'000m3 (You can only take from this storage, you cannot put ore back in. This is where all...
- by Mr McAlt - at 2009.05.21 17:37:00
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17. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
Edited by: Mr McAlt on 21/05/2009 17:38:30 However... Expiration Sites can expire after 3-24 weeks with a outpost on them. You get a message if an outpost belonging to you is running out of roids in the local sector. After all the roid...
- by Mr McAlt - at 2009.05.21 17:37:00
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18. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
Mining Outposts Mining outposts are similar to POSs except much smaller and with very limited defence capabilities. They can be anchored at deep space sites only, and are made up of 3 subsections with 2 variations each, with 1 base. These 'sub...
- by Mr McAlt - at 2009.05.21 17:36:00
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19. [IDEA] Mining Outposts - in Player Features and Ideas Discussion [original thread]
Just some random ideas that could work together. Kupier + Oort Belts Just to make it clear, the Kupier belt is similar to our asteroid belt in our solar system except much larger in area, and much further out from the sun- about 20 AU to 100...
- by Mr McAlt - at 2009.05.21 17:34:00
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20. FB Exp: What type of ship would you like to see added to EVE Online? - in Player Features and Ideas Discussion [original thread]
Edited by: Mr McAlt on 18/05/2009 19:42:50 Quote: Industrial Ships: +Salvage Frigate: This is a frigate that provides bonuses to salvaging efforts and cargo space. Require Skills: Racial Frigate 3, Salvaging 1, Industry 5, Spaceship Comm...
- by Mr McAlt - at 2009.05.18 19:41:00
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